Like many game designers, Chandana Ekanayake keeps a big document full of potential concepts, one that he keeps updating as ideas come to him. One that’s stuck around is the concept of being a falconer: having a bird that you could train and care for, while working together to solve problems. “I thought the whole idea of having a falcon as a mechanic might be interesting,” he says.
So when Ekanayake formed Outerloop Games, and began exploring ideas for the studio’s first game, the bird concept came up early. He put together a scrappy prototype using premade assets, and was struck by the sensation of watching the bird fly off, only to come back and rest on your arm when you call it. The effect was particularly pronounced in virtual…
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